Over the past three months, there has been a game with a complex name that is not at all seductive and easy to pronounce on the tongue called PlayerUnknown's Battlegrounds. Over the past few days, for a whole week, we were with you in defiance of this game that has captured our thinking for a long time made us forget or forget Our favorite games we play on a daily basis, just to free up more time for PlayerUnknown's Battlegrounds or as they call it PUBG.
After we finished the challenge and became more experienced in the game, it is time to enter into more details, and the most important detail in my opinion that was jumping to my mind whenever I started the game and appeared to me that wonderful name PlayerUnknown .. What is this name? what does it mean? What is the secret behind it? Who is that "unknown player" - if you want a literal translation?
PlayerUnknown is the name of the creator of the game and its nickname .. Yes so simple, if the name of the game is the battlefields PlayerUnkown .. Who is PlayerUnkown, who sees his name every day about 400 thousand players?
Brendan Greene is a freelance Irish independent game designer who is not yet forty-one years old. He has never dreamed of being a full-time game designer. He does not consider himself a "player" for what he means. You may be more skillful than he is in his own game. He invested only a few hours, most of them spent in the style of the campers hiding in a house. The classical games that formed the childhood of most of us and our vision and concept of games such as Zelda have never played and perhaps Hideo Kojima can not pronounce the icon of industry without faltering in his pronunciation. However, this is his only or fundamental point of strength.
How did the story of the unknown player begin with the gaming industry?
One day, under the frost of Ireland, there was an obscure young man who struggled to get involved in the Irish art scene after he finished studying arts and literature, but he lacked the necessary connections and knowledge, and because he had some artistic sense, he found himself engaged in free work As a graphic designer and Web designer, he was a tradition for one of his friends. After working as a graphic designer and learning a little programming, he decided to go back to his favorite field, working as a DJ for quite some time. You can listen through the following section, one of his favorite pieces to his heart .. Is he fluent in music as well as design games ?!
Our friend went through difficulties and obstacles, least of all ruining his emotional life, after traveling across continents seeking his wife, whose life ended in divorce. But what the young man supported during his volatile career was video games.
Video games were always in the background of his life and problems, as I told you earlier; Greene belongs mainly to the regular players category, so he did not spend much time trying the games, he only had some Atari 2600 games and when he got the chance to get a computer The first time he played the game, Delta Force: Black Hawk Down. Here the story began. Considering that his game in a constant sleep made her topple games like GTA V And Fallout 4 despite its poor graphics and simplicity of play style.
Games like Arma 2 were always in the background of Greene's life, but one day - specifically at the height of his emotional crisis - he was bored with the game because it lacked some important elements in his opinion. He decided to make his favorite game look the way he wanted. Fortunately, ArmA 2 supported the modification and the stuff at the time, so he started designing the game according to his vision so that it was available for all players to try. The main idea in the game was that the game lacked respawn so that each decision had a value in the player's life.
For his little programming experience - resulting from his work as a graphic designer and web designer - it took a lot of time to develop a game called Battle Royale for DayZ (which was just a timed match for Arma), it was thought to be called DayZ Hunger Games, Intellectual property rights, and other things. Eventually, the Battle Royale was finally settled in 2013. The game was successful and popular among the ArmA 2 players, DayZ, until it was handled by King of the Kill for H1Z1 in February 2016. About this particular event Brendan Greene says:
I was watching the live broadcast of the H1Z1 developers, and they were more than mentioning the MUD I designed for the DayZ game, known as Battle Royale, and my reaction was to ask them to laugh, but they surprised me with their seriousness to cooperate with me to work together on King of the Kill, They were able to steal the idea and implement it, but they did not, and they released the moderator with my participation and consultation in January 2015.
After learning about the beginnings of Grreene as a designer of material and modifications to the ArmA game, why specifically the idea of developing Battle Royale? Why specifically this kind of games aroused the passion of Greene?
How came the idea of the game?
Like most of us, the unknown player saw the Japanese Battle Royale movie released at the turn of the millennium. He had the idea of putting people in front of each other. It was real horror or real horror. Just tell me that my life depends on the death of the rest and see what I can do!
PUBG
A picture showing the influence of fashion within PUBG with the original film
The Japanese film may be more popular, but the background book on which the film and the game was based was released in 1999 for the first time. Is this the Japanese writer Koushun Takami expected - when he finished the book in 1996 - to be a basic building blocks for one of the most successful 2017 games? Or be the reason to change the lives of our unknown player 180 degrees of the person obsessed with not knowing the meaning of the engine development games to a person who sees daily about 400 thousand players around the world?
Anyway, let's have those reflections, let's go back to complete our story .. Although the idea is old as the author of these lines, but Gre
In conclusion, after all this information and after a survey of hours, this article may differ from what we used to offer you in our Arab Hardware, perhaps we did not talk much about the inside of the game, as much as we talked about who behind it because the success story of the game PUBG in a short period Very interesting and worthy of study and meditation .. Meditation in his past, and the expectation of his future.
In this article, we have brought you all the details about the life of the unknown player, PlayerUnknown or Brendan Greene, only to demonstrate several things:
How can a small video game player change a person's life by 180 degrees?
How can Hao be a Hawaiian designer to offer innovative ideas that appeal to professional players and giants of the gaming industry (Ubisoft has said it wants to work on something similar to PUBG), which gives an indication to major gaming companies that innovative ideas come from amateurs and independents Before they come from professionals and practitioners.
How can you achieve your real success after you have exceeded forty in the field of income by mistake ?!