The game "PUBG" Dangerous escape from reality to the battlefield: "Killer 41 hours continuous"




Is a kidnapping of another kind. The first experience is your will to turn into something of addiction. Teach you the art of killing and enjoying it, "educate" on the types of weapons and bullets and force you to escape from a dangerous real world to another dangerous default.

About 15 minutes you turn from a young man who lives a normal life to a fighter in a battlefield struggling to finish and kill to stand up, and the winner is the one who holds to the end.

PUBG (PlayerUnknown's Battlegrounds), an electronic game that stole the minds and concentration of young people and captured their personal lives and some of their money. What exactly is this game? What is its impact on Lebanese youth? How does psychology explain its implications for adolescents and society?



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What is the PUBG?


The game was made by a Korean company for Microsoft Windows on special programming (Steam) in March 2017, and since that date so far sold more than 13 million copies, and the number of players at the same time to two million players to become the most popular games on Steam.

PUBG is an action game with 100 players in one round. The aim is to fight. The winner is the one who holds until the end of the battle.

Players can choose to play alone or in a small team with a maximum of 4 members. In both cases, the person who survives until the end of the battle is the winner.

Play PUBG online, which brings together the "warriors" of each end of the world at the same time, and begin the round in the fall of players from the plane across the umbrellas to land on the battlefield.

It shows the features, weapons and even people in touch with reality, helping to move the player to another world to live in virtual isolation and virtual battle, and gives the game detailed information on weapons available and types of lead that can be used.



"41 consecutive hours he plays"


In an interview with Al-Nahar, JA, a 20-year-old Lebanese youth and active PUBG player, said he spent about 10 hours of his day, divided in periods, playing. He said: "What I feel specifically is the high rate of adrenaline in my body, I was unconsciously excited as if I had actually moved to the battlefield and my life in danger."

The young man pointed out that he spends at the rate of 20 thousand Lebanese pounds a day to play. While confirming that the game did not affect his private life and his relationship with his surroundings, he revealed to us that a friend spent 41 consecutive hours playing a role in his relationship with his family and friends. "The scene was strange, my friend was sitting in the place where we were going to play, surrounded by empty food bags, nailed to his chair and concentrated in a completely different place." He stressed that this game did not teach him anything new or bring him anything, "PUBG amusing game, helping to spend time and fun."



Psychology warns!


On the other hand, came the point of view of psychology to confirm that "this type of games is a great risk because it makes man escape from reality to live in another world away from the truth He does not always recognize the difference between the real world and the virtual world exposed by the game," explained Specialist in Clinical Psychology Miriam Abu Aoun in an interview with "Al-Nahar".

Abu Aoun stressed that this game is very dangerous to the teenager because it is his illusion that the methods of violence are the only way of self-defense, adding that "violence is the means to reach the desired goal and canceling the other is normal." She explained that PUBG and the like "make the individual resort to violence to resolve conflicts, such as the injury has become normal, and thus become nervous reactions as he becomes socially isolated and interact with a machine and lives in a fantasy world."

She stressed that these games affect the level of school students and can lead to addiction, and warned that "the use of weapons in this game encourages the individual to use in normal life."





Apart from the psychology and practice of the game, the owners of shops and centers of electronic games are the main beneficiary of the noise created by this game, and it is noteworthy that these did not hesitate to buy computers for this game and expand their business because the material return is very large and not insignificant.

PUBG, 4 characters summarizes a reality swinging between addiction and escape from hand and fun and fun on the other. There are many theories and methods of explanation. The reality remains that the young generation is threatened at various levels, whether it is the weapon culture or the ideas that are planted within it about resorting to battles and wars to achieve the triumph of victory based on the instinct of survival.

It remains to be asked whether the fate of this game as its predecessors from Counter Strike to Call of Duty and others? Or will it turn into a dangerous social scourge?
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